This summary is created using a ChatGPT "Chat Summariser" - expect the unexpected, inaccuracies but good grammar.
Main Chat
Monday, 19/02/2024
A member inquired about trying out a specific software related to business cooperation linked to a website.
A request for deep technical discussion on the construction and operation of a 16-bit panel, specifically the Roe bp 2v2, was made due to a lack of information on the internet.
Tuesday, 20/02/2024
Discussion on audio post-production issues in independent feature films, specifically relating to Quality Control (QC) processes at a Soho Hollywood level post house.
Advice offered on preparation for audio post-processes and a recommendation of a sound engineer with Netflix experience.
Insights shared on internal QC processes within editorial teams to address audio issues before official QC.
A debate on the transition of Netflix India from LED to Simulcam technology, discussing its benefits, cost-effectiveness, and application in virtual production (VP) and interactive cinematography for visual effects (ICVFX).
Wednesday, 21/02/2024
Inquiry about reliable Virtual Production (VP) market figures for an upcoming investor meeting.
Discussion on logistical arrangements for attending a Sony stage demo at Pinewood, including shared transportation.
Links shared to articles and LinkedIn posts discussing depth in filmmaking and VFX, and a new VP volume being built at a university.
Invitation to a seminar on a 48-hour Virtual Production Filming Contest, highlighting the importance of the contest for students.
Thursday, 22/02/2024
New members introduced themselves, sharing their backgrounds in computer games, film production, and interests in virtual production technologies.
Discussion on the usage of LED walls for events and VP filming, including service providers based in different locations.
A guide on virtual production published by the British Society of Cinematographers (BSC) was shared.
Friday, 23/02/2024
Introduction of a new member from Qatar.
Discussion on the benefits of 120hz monitors for reducing fatigue and maintaining a flow state.
Sharing of experiences and backgrounds by new members, including a focus on real-time animation, motion capture, and virtual production creator roles.
Saturday, 24/02/2024
Announcement of the Xiaomi 14 Ultra with a photography kit hitting the stores, and a discussion on its features compared to a single large format sensor.
Sunday, 25/02/2024
Request for new members to introduce themselves, leading to several members sharing their backgrounds in VFX supervision, production, and interest in virtual production and on-set capture.
Discussion on real-time animation workflows using Unreal Metahumans and motion capture suits.
Introduction of a light field camera system through a shared YouTube link.
New members from Copenhagen and Buenos Aires introduced themselves, sharing their involvement in VP/VFX supervision and production, and expressing interest in learning and developing in Unreal Engine and VP.
Events, Training and Work Opportunities Noticeboard
Tuesday, 20/02/2024
Promotion of a 48-hour Virtual Production (VP) contest seminar at the University of Surrey, highlighting the importance for students to create original stories, with reference to the 2023 winner from Beijing Film Academy.
Inquiry about temporary wall rental for a VP shoot, with recommendations for rental organizations and direct contacts provided.
Invitation to an XR Network online seminar on AI Composure.
Wednesday, 21/02/2024
A member based in South India, specializing as a Director of Photography, expressed interest in virtual production opportunities, particularly in ICVFX.
Sharing of Unreal freelancer opportunities at a London studio.
Announcement of a fun shoot at Disguise at the end of March, looking for environment artists to join. Offers of participation in various capacities were made, including learning opportunities.
Inquiry about spare tickets for a VIP party at Cine Gear Expo in New York.
Thursday, 22/02/2024
Discussion on the possibility of volunteering for a shoot at Disguise, questioning why participation was for free.
Announcement of a live free webinar by Adobe on Generative AI in creative roles.
Freelancer opportunities across Europe at a company announced.
A request for identification at an event by a member with distinctive purple hair.
Friday, 23/02/2024
Pitch for a horror concept script seeking interested parties for production involvement.
Media Production & Tech Show update with a session on the VP stage greenlit, seeking contacts who worked on major productions like House of Dragons or Rings of Power for case study sessions.
Saturday, 24/02/2024
Members meeting with the VES/MoSy/Starting Pixel crew, including discussions on Gaussian Splat testing and new software.
Sunday, 25/02/2024
Sharing of a video technique for remote compositing an interview using UE and several Ultimattes, shot on 4K on two green screen studios.
Last call for the VP seminar/webinar with speakers from leading VP-related companies and information on the 48H Virtual Production Filming Contest.
VP Show and Tell
Tuesday, 20/02/2024
Members discussed connections made at the FOMEX event in Riyadh, highlighting VP's growth in Saudi Arabia.
A link shared about Sora's impact on generative video content.
Wednesday, 21/02/2024
A link was shared for a virtual production-related article on LinkedIn.
Discussion on a video editing masterclass by Thelma Schoonmaker, emphasizing the importance of visual storytelling.
Thursday, 22/02/2024
Adobe's open-sourcing of #OpenUSD file format plugins was discussed for improving interoperability between various file formats.
Epic Games' initiative to map features of FBX to GlTF and OpenUSD for a gap analysis was shared, with an invitation for interested parties to assist in the interoperability effort.
Friday, 23/02/2024
Discussion on importing GLTF to Unreal from Polycam, noting the smoothness of the process.
A YouTube video featuring Igelkott Studios and Framestore was shared, highlighting high-quality stage production.
Discussion on Studio Ulster's potential as a VP space, focusing on its resources and R&D program.
Sunday, 25/02/2024
A last call for a VP seminar/webinar with speakers from leading VP-related companies and information on the 48H Virtual Production Filming Contest.
Discussion on designing a budget estimator for LED panels, including considerations for resolution, price per square meter, and optimization for 4K outputs.
Location Capture
Tuesday, 20/02/2024
Discussion on dedicated desktop software for NeRFs (Neural Radiance Fields) and GaSps (Gaussian Splats), with a link shared to a LinkedIn post announcing the software.
Positive feedback on the software and mention of some splat work done by a member.
Wednesday, 21/02/2024
Clarification sought on whether drone and ground captures were used for the splat work, with confirmation that both were utilized.
Thursday, 22/02/2024
Inquiry about recommended Gaussian Splat (GSplat) libraries of already scanned environments, with Orbistabula mentioned as a resource.
Discussion on creating a running sequence environment using a Gaussian splat fly-through, exploring the concept of a 3D driving plate for running simulations.
Suggestion that splats may not be suitable for focus-sensitive applications, with a recommendation for a 2.5D plate instead.
Friday, 23/02/2024
Debate on the applicability of splats for 'outside in' vs. 'inside out' capture, with interest in testing drone captures of a splat for dynamic environments like streets or forest paths.
Mention of Luma AI as a source for great examples of applicable technology.
Advice on using Neural Radiance Fields (NeRF) approaches for 'unbounded' or 'inside out' capture, including specific settings to improve unbounded capture processing.
Sharing of a link to Luma Labs' capture project and discussion on the possibility of importing Luma Labs library models into Unreal Engine.
Back Chat
Monday, 19/02/2024
A Facebook video link was shared but encountered access issues for those without a Facebook account.
Discussion about an artist using photogrammetry software to create NERF or Gaussian splat and incorporating it into Unreal Engine, highlighting a potential pipeline development.
Tuesday, 20/02/2024
Inquiry about the cost implications and advice for addressing audio issues during the Quality Control (QC) process for an independent feature film.
Request for a link to a mini clip from "Nordic VP" showing live capture and on-set reshoot comparison, which was identified as from Nordisk Film Shortcut 360 stage in Copenhagen.
Discussion on render settings in Davinci for a ClearCast approval, exploring the compatibility of codecs and containers.
Wednesday, 21/02/2024
Further clarification on Davinci render settings for ClearCast approval, with a detailed list of specifications provided for different containers and codecs.
Suggestion to use Media Encoder for simplicity, reflecting on DaVinci's UI challenges in terms of media professionals' expectations for destination-oriented settings.
Mention of creating render presets in Resolve to streamline the process.
Discussion on the flexibility of Supers Height in content aimed at various regions.
Friday, 23/02/2024
A link to a Hollywood Reporter article discussing Tyler Perry's alarm over the use of AI in the industry.
Digital Human
Monday, 19/02/2024
A member discussed the functionality of Headshot 2 in Character Creator 4 (CC4), highlighting that while the tool is effective, the quality of textures from 3D scans could be improved. They suggested that enhancing the final model with high-quality texturing could yield better results. Additionally, they pointed out that CC4 offers a head export option for use with MetaHuman, which notably allows for the transfer of textures from CC4 to the MetaHuman, enhancing the realism and quality of the final digital character.
A YouTube video link was shared to illustrate the point, presumably showcasing the process or results related to the use of Headshot 2 in CC4 and texture transfer to MetaHuman.
Wednesday, 21/02/2024
An article from IBC was highlighted by John Maxwell Hobbs, reflecting on the outcomes of various accelerators and developments since their inception. The post, shared on Facebook by Marcus Endicott, offers a personal perspective on these advancements.
For those without access to Facebook, a direct link to the IBC article was provided. The article focuses on the topic of synthetic-based humans, exploring whether they present a solution to talent shortages or pose a threat to skilled jobs within the industry.
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