6th Oct
Hey hey!
The BIG hot news this week is the preview of Unreal Engine 5.5 - especially if you're in a VAD team or tech artist - there's a couple of links below for more deets, but the general gist is:
New Production-ready Virtual Scouting
Mutable Customizable Characters
Megalights
Local Exposure
Day Sequence
Save to PCG Data Assets
Live Link Hub
Multi-user Replication
Now, if that doesn't make any sense, we have good news! Ross Floyd is heading to SPL24 in London, and 'may' run a Virtual Production 101 - where he's going to cover the basics of what its all about, and how to navigate some of the geekery. Register your interest below.
We are sooooo into the Starting Pixel Live! event, its going to be super cool!
Have a great weekend!
Rob & the Starting Pixel team
This weeks Session Highlights
Chris Bouchard
Tales from the Volume: Practical Virtual Production Case Studies
Join Virtual Production Supervisor Chris Bouchard to explore how blending and pre-lighting can optimise your setup for seamless integration, advanced post-production processes, including LED VP shot colour grading, using scopes, managing light spill, and employing AI tools like 'magic mask' for background separation. Discover how to elevate your virtual production visuals from set to post.
Rhys Murphy
How Perception Shapes Virtual Production
Rhys Murphy dives into the intriguing world of Virtual Production, examining how both public and professional perceptions are influencing its evolution. Discover how these viewpoints impact technology adoption, creative decisions, and industry growth. This session reveals the power of perception in shaping the future of Virtual Production, offering fresh insights for creators, producers, and technologists alike.
Spoiler HERE, but it's worth a view
NOTE: Schedule times and rooms are liable to change so keep an eye out
SPL24! Workshops
We are looking to run some super sort introduction and info workshops in the week of the 14th Oct near the SPL24 venue. Very speculative at the moment - in other words if there is a demand, we will run them!
Ross Flyod
Virtual Production 101 for Creatives and Producers
15 Oct 2024, 15:00 – 17:00
Location is TBD - Shoreditch, London
Ross Floyd will take you through short preliminary session on the basics of Virtual Production: What it is, what it isn't, how it works, how easy it is for something, how hard it is for others. And the important lexicography to navigate.
This is perfect for creative teams, marketing & media professional, producers and directors.
OCIO for Virtual Production Short Course 15 Oct 2024, 17:00 – 19:00
Location is TBD - Shoreditch, London
To understand OCIO colour instructions and configs plus current relevance to Virtual Production.
AND
Colour basics for Virtual Production
15 Oct 2024, 17:00 – 19:00
Location is TBD - Shoreditch, London
Understanding Colour Spaces, SDR/HDR, LED Tile calibration and testing core basic.
Unreal Engine 5.5 Preview has arrived! Introducing MegaLights, a new lighting feature that enhances scene illumination and realism. It also includes improvements to performance and usability, making it easier for developers to make stunning environments.
León Cathedral was digitally captured using ground photogrammetry, enabling precise representation of its features day and night. Utilising RealityCapture and Unreal Engine, this project aids in preservation for future generations and highlights one of the many uses of this innovative technology
Explore the ground-breaking behind-the-scenes magic of Pinocchio’s in-camera VFX. Executive producer Steve Jelley and VFX Supervisor Kevin Baillie highlight its innovative approach, while Callum Macmillan recalls the pivotal moment that captured its brilliance
NVIDIA's new AI model, designed to rival GPT-4, is open and massive, potentially transforming virtual production. It could automate scriptwriting and scene generation, enhancing workflows and enabling more immersive, efficient content creation.
What's been going on the deep chats in the group?
Haters can bag on the Vision Pro ‘personas’ all day, but these continue to be the most impressive "instant" face scan I’ve ever seen. HERE
Nice BTS of IBC2024 Digital Replicas and Talent ID:Â HERE.
ZD Open Studio License Program - learn and utilise their virtual production and real-time motion graphics tools HERE.
All the Virtual Production stages around the world shared HERE.
Job opportunity for experience Virtual Production Supervisor HERE.
Interesting poll shows people still use UE 5.3, perhaps uncertain to update to newer versions.
Impressive recreations of movie scenes using VPÂ HERE.
Consensus suggests that a hardware keyer is a better choice for simplicity/usability than a software keyer.
Among excitement of the preview, there is a Shared Public Roadmap of UE5.5Â HERE.
A new chat of VAD has opened up for all things Virtual and Real Art. Join HERE.
8 Oct | NYC | Virtually Everything Summit -Â HERE
8 Oct | Salford | DreamLab Future Media Residencies Programme (round two)Â HERE
10 Oct | NYC | Planar Open House - a showcase of the latest display technology -Â HERE
10 Oct | London | In Motion 2024 - animation, motion design and media production HERE
16 Oct | Online | Visit the Unreal Engine 5 Skills Bootcamps at INFINITY27Â HERE
15-17 Oct | Dallas | Augmented Enterprise Summit - bus and ind AR/VR/XRÂ HERE
17-19 Oct | Mumbai | Broadcast India Show -Â HERE
24-25 Oct | Salzburg | Two-day VP Workshop at Take 2 Studios in. HERE
Oct | UK | Colour correction course using DaVinci Resolve 18 HEREÂ
6 Nov | London | the AI Creative Summit. READ MORE
6 Nov | London | A walk through Virtual Production technology with CVP. HERE
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